Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Instructions for Winning in Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Game Mechanics Overview

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Which category best describes the game’s content?

The thematic classification of this game is Casual, Simulation.

Is this game built using a specific game development tool or library?

The gameplay experience is powered by Javascript.

Who created the programming and design of this game?

The studio that worked on the development of this game is Barsuk Studio.

Which labels have been used to define the game’s content?

The tags that best describe the gameplay experience are cartoon, clicker.

Is the game designed for mobile play?

Energy Clicker works well on mobile phones and tablets.

Which gender audience does this game appeal to?

This game is meant for Male & Female in terms of gender.

Does the game feature any content involving blood?

No, Energy Clicker does not display any graphic content involving blood.

Are players subjected to any cruel scenarios within the game?

No, Energy Clicker does not involve any in-game cruelty or harm towards characters.

Is the game kid-friendly?

Yes, Energy Clicker is designed for a young audience.
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